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Thread Statistics | Show CCP posts - 1 post(s) |

Marlona Sky
D00M. Northern Coalition.
2205
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Posted - 2012.12.06 17:55:00 -
[1] - Quote
Andski wrote:If the module was meant to be passive, it'd be passive. But it's not. I take it reading was never your forte? See the following quote:
CCP Tuxford wrote:At that point we didn't really have the luxury of programming time and we did not have any tools to create a module where only one could be fitted. We did however have a functionality where we could only activate x module at a time so we decided that the damage control would have to be activated but have really low cap need. Now I'm sure Andski is scrambling trying to find a way to convince us Tuxford and the other programmers meant they wanted the DC to be an active module the whole time, but there is no way that is implied at all in what he said. It is implied they wanted it to be passive, but was impossible to program it that way at the time.
Now in no way am I for making the DC passive for the sake of logging purposes, but for the sanity of less clicking. The DC was never intended to be an active module so maybe now they can make it so. Also make the drone control unit passive. Now before you climb on top of our soap box and proclaim a passive DC will make supers impossible to kill consider the idea of passive DC not being allowed to be fit on capitals, but instead required to use a a different sized DC that uses as much cap as an active shield/armor hardener. Or maybe all damage controls functions as a passive module and when fit to capitals it is an active one. Magic! Lets also not forget about the opportunity to introduce faction, dead space and officer DCs.
So here is the opportunity to add a vast amount of flavor when it comes to the DC hull tanking department. Lets explore that I say.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
2205
|
Posted - 2012.12.06 18:59:00 -
[2] - Quote
Spurty wrote:Your issue is you DC Your solution is you want your tank to remain on
Can I have this problem solved as well
My guns run out of ammo My solution is to allow me to keep firing without ammo
Thanks! Lasers? 
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
2206
|
Posted - 2012.12.06 20:33:00 -
[3] - Quote
CCP Tomb wrote:we changed the functionality of damage controls Anyone remember the exact specifics of what the previous version was?
It appears that multiple damage controls were being used and it was deemed over powered. Thus they decided to limit it to only allow one to be fit and were forced to make it an active module to achieve that goal. But in order to function as close as possible to a passive module they gave it the long cycle time and using 1 unit of capacitor.
Or maybe I'm seeing what I want to see. Anyone have any previous stats and functionality? TUXFOOOOOOOOOORD!
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
2206
|
Posted - 2012.12.06 21:04:00 -
[4] - Quote
Emu Meo wrote:Andski wrote:Hannott Thanos wrote:Do you really find it that much of a reward, having to activate this module so much? Or maybe you only stay in one system ever, and never jump? It's an extra click, and it's unnecessary. If a pilot forgets to activate it, he would have lost the fight none the less imo. Yes, let's make all hardeners, sensor boosters, tracking computers and ECCM passive. Why not? Hardeners and other such modules use quite a bit of capacitor and so there is a good reason to allow the pilot to choose to activate them or not. So a bit of a stupid suggestion there to be honest. It's Andski. If you are expecting him to be anything more than a troll you are sadly mistaken.
One thing to keep in mind is nothing should be sacred from the balance gods. Even if a module, ship, game mechanic or whatever else you can think of seemed to be fine when it was introduced or even changed years ago; everything should be subject to balance if needed.
Although knowing the full history of something is helpful to understand the subject at hand.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
2207
|
Posted - 2012.12.06 22:00:00 -
[5] - Quote
Hull tanking part of this game could do with some massive iteration. It would a lot more diversity in fitting and combat situations.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
2207
|
Posted - 2012.12.06 22:14:00 -
[6] - Quote
The Jove race lineup could focus on different aspects of hull tanking and ways to bypass shields and armor to inflict straight hull damage with scripted guns. They would not have great staying power on the battlefield, but would be more focused on hit and run warfare...
***dragged away by CCP devs***
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
2207
|
Posted - 2012.12.06 22:32:00 -
[7] - Quote
Spectre Wraith wrote:Afk haulers who wish to use blockade runners complaining they can't use DCU while active ITT. So because it could be used on afk haulers in high sec the rest of the players actively playing the game have to endure pointless extra clicking?
So many of you have no imagination. At all.
Remove local, structure mails and revamp the directional scanner! |
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